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Devlog
New trailer and release date!
April 17, 2018
by
Bumpy Trail Games
1
It's been a while since the last time I posted here, but I've been working on Without Escape, polishing the game and all that. And today I'm proud to announce that the game will be released on April 2...
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Another dev blog post: Integrating 3D elements into a 2D game
November 24, 2017
by
Bumpy Trail Games
Hey everyone! I wrote another post in my blog for those who are interested in some of the development process. Hope you enjoy it! http://bumpytrailgames.com/2017/11/17/integrating-3d-elements-2d-game/...
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Demo released for Linux and Mac!
November 06, 2017
by
Bumpy Trail Games
If you are a Mac or Linux user, then you can try the free demo of Without Escape. Please let me know what you think!...
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Without Escape Demo released!
October 30, 2017
by
Bumpy Trail Games
#Demo, #Released
Here it is as promised! A small demo of the game is available here on Itch.io. Hope you enjoy it and don't hesitate to write in the comments if you have any issues. Happy Halloween!...
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A free demo coming this Halloween!
October 27, 2017
by
Bumpy Trail Games
#demo, #announcement
Yeah, that's right! This October 31st I'll release a free small demo so please check it out and post your impressions!...
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Adding dynamism to static backgrounds (Part 2)
October 16, 2017
by
Bumpy Trail Games
I wrote another article about creating effects that add dynamism to the static backgrounds of Without Escape. This is about a different technique I use to add flickering to lights. http://bumpytrailga...
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Adding dynamism to static backgrounds
October 06, 2017
by
Bumpy Trail Games
I wrote an article in my blog about one of the tricks I use to add dynamism to static pre-rendered backgrounds. Making them a little bit more dynamic helps to express the intended mood for that room b...
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Without Escape Announcement!
September 27, 2017
by
Bumpy Trail Games
1
Without Escape is a point and click horror graphic adventure. It is inspired by those first person graphic adventures with pre-rendered backgrounds from the 90s. It is still in development and I plan...
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